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There was a huge update today in GW. Lots of skill revamping and, in my opinion, some nice changes.

Ursan finally got the nerfbat hard. As an elite form with a 60 sec downtime, it pretty much made all of the 5-man Ursan builds useless. I guess people are going to have to do things the old fashioned way by using balanced builds (or gimmick builds).

I’m sure the changes to UW also helped to nerf ecto farming there even more (though I don’t farm that area, so I really can’t say how it was affected).

The following changes affect me, and therefore I’ll discuss them a bit more at length:

  • Life Transfer: decreased recharge to 20 seconds. Functionality changed to: “Also hexes foes adjacent to target (6..12 second). Causes -3..8 Health degeneration. You have +3..8 Health regeneration.”
  • Order of Undeath: increased recharge to 15; decreased Energy cost to 5. Functionality changed to: “All but one of your minions die. If that minion is non-Elite, it deals +5..30 more damage, has +5..20 Health regeneration, and attacks 33% faster (20 seconds).”
  • Pain of Disenchantment: decreased casting time to 1 second; increased recharge time to 15 seconds. Functionality changed to: “Target foe loses 1..3 enchantments. Removal effect: that foe and all adjacent foes lose 10..100 Health.”
  • Vampiric Spirit: functionality changed to: “Steal 5..50 Health from target foe. You have +5..10 Health regeneration (10 seconds).”

I’m very happy about Life Transfer. I enjoy the AoE nature of this skill and it is now considered the elite version of Suffering, rather than the elite version of Life Siphon. Spread the Degen around!

I’m very upset about Order of Undeath. Rather than it’s very effective previous use of dealing X extra damage (like the other Orders skills) for each minion and dealing you health damage, this new version gives you one weak berserking minion. It doesn’t add any armor to the minion (who is very likely to be below 20th level) and the regen barely counters the degen of the minion. You waste an elite that requires a second animate skill, when you can just as easily take a Flesh Golem. The damage output is comparable and you can enchant and put weapon skills on the Golem.

Pain of Disenchantment. This looks like fun. An elite enchant removal skill that also deals AoE. It’ll go great with Defile/Desecrate for quick AoE damage and enchant removal. I’m looking forward to playing with this skill.

While it does mess up one of my fun builds whereby I am an AoE life sucker…. I kind of like this version of Vampy Spirit better. It works well on a bar with other life steals and adds regen (a saccer’s best friend next to low max health). I’m looking forward to dusting off my old Medusa build to play with this one.

Other than these skills, the PvE skills I usually use haven’t changed much. Most of them received boons and the ones that were nerfed were only slightly so. Most of the PvE skills that received boons got them on the lower end of things, which doesn’t affect me since I’m r8 or better in all of those titles. It is nice for people who aren’t whoring for titles (like me) so they can have a higher benefit at lower ranks in the titles.

That is it for now I guess. More updates as I mess around with these changes. Feel free to post your comments as well.


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