Tag Archives: Kryta

Belzan the First

Fæcce

Written in the voice of Fæcce.

Belzan, that is, the first Belzan, was born in Istan in the year 636 DR (436 AE). I was assigned to watch over him and was present during his birth in the village of Kamadan. His life would be a troubled one and he was destined to do great things. It was my job to provide him with guidance, but in the end, he is human and humans are fallible.

Belzan was born to a stoneworker and his wife. He was gifted as a medium, which meant he could see spirits and speak with the dead. He could see me. I hadn’t prepared for that. Like I said: trouble from day one.

At age 6 he began to manifest magical talents and accidentally animated Shelly, his pet turtle who died. His parents took this surprisingly well and found a shaman to tutor him: Shaman Mehahn, who had been employed by the kings and queens of Fahranaur until queens Nahlah and Dahlah came to power and relieved him of this office. Mehahn was admittedly angry about this, but that wouldn’t come to a head for several years.

Mehahn taught Belzan about the four schools of magic, to which Belzan was best suited to Aggression. The training was rigorous, but not malicious. In fact, Mehahn was a surprisingly empathetic master to Belzan. This is where rumor and fact diverge. There are several stories about Belzan’s original master being malicious and harmful to him, but that’s just not true. Some of his masters were, but not Mehahn, a fact that made Mehahn’s eventual betrayal all the more heartbreaking.

About one week after Belzan’s 15th birthday Mehahn abruptly cut their lesson short. He looked distressed and distracted. He warned Belzan that there would be a great plague within the year and that he should convince his parents to charter a ship to the Krytan colony and get away from Istan. Belzan did as he was told and pleaded with his parents to leave Kamadan, but they refused. His father had been working with several other stoneworkers constructing monuments to the queens and refused to leave until they were finished.

Monuments to Nahlah & Dahlah (image courtesy of GW Wiki)

Belzan did not see Mehahn again after the warning. On his 16th birthday he brokered passage to Kryta and pleaded one last time with his parents to come with him. When they once again refused, he set sail himself on the great ship to Kryta. The year was 652 DR (452 AE). The plague hit months later and the mass exodus of Istan began.

Belzan settled in the farming community of Beetletun and took a job on a farm working in the fields. News of the Scarab Plague spread to Kryta, including rumors that it was magical in origin and that the queens were to blame. Weeks, months, and years passed and he did not receive word from his parents or his master. Belzan became increasingly worried and angry. He was angry at his parents for refusing to leave and angry at his master for deserting him.

After a couple years Belzan earned enough money to strike out on his own and began to work as a local shaman contacting spirits and facilitating communication between the living and the dead. He joined up with a group of necromancers and continued to train in aggression magic and became a Master Necromancer in his late twenties. In 464 AE (664 DE) Belzan was visited by the spirit of his former master who told him of the heroic fate of his parents who helped as many people as they could to board ships off the island before eventually succumbing to the plague themselves. Their conversation turned foul when Mehahn admitted partial responsibility for the plague itself. He told Belzan how he was blinded by greed, hate, and revenge against the two queens who dismissed him from power. He had formed an alliance with a man who would serve as the new leader in Elona and end the dynasty. The plague would purge the lands of those loyal to the queens.

To his credit, Mehahn later killed his ally before the coup was complete and before he could take the throne, but the plague was already spreading and killing thousands. Belzan never forgave Mehahn and blamed him for the deaths of everyone he’d ever known. With his newfound power, Belzan destroyed his old master’s spirit and consumed his soul, gaining the power of the shaman as he did. Enraged by his master’s betrayal, Belzan set out into the countryside to find something to destroy and someone to hurt to lessen the burden of his guilt and shame and loneliness.

Like I said, humans are fallible creatures. 

Thus began Belzan’s withdrawal from society. I followed him of course, but watched from a distance as his anger continued to swell. I’d talk with him occasionally, but he generally dismissed me and chose to be alone in his study of necromancy and worship of Grenth. 

In the early years of his self-exile, he would frequently pick fights and destroy anyone who fought him. He earned the nickname “The Vagabond” and parents told stories to their children of a wandering evil spirit who would gobble them up if they were out of their beds at night.

It got worse.

He mastered necromancy far beyond any other person in Kryta at the time and began to experiment with the minds, bodies, and souls of “volunteers” who were usually vagabonds themselves or murderers and rapists offered up to him by the community. He also began taking apprentices-promising power to spellcasters who were brave enough to seek him out and capable enough to survive.

In 499 AE, now in his 60s, Belzan completed his research. His masterpiece was a spell that would forever change his life. By this time he had trained nearly a dozen apprentices, all of whom had gone on to do remarkable things in Kryta and beyond. On the eve of the quincentennial of the exodus of the gods, two young men, twins, aged 17, appeared at the mouth of his cave and demanded he teach them necromancy. Belzan smiled, obliged, and said to the boys,

“Understand that what you demand is both extremely dangerous and rewarding. My apprenticeship begins and ends with sacrifice. You must turn your back on your old life and give yourself over to death. In 5 years time, one of you will be dead and the other will live forever. I will teach both of you or neither of you. Return tomorrow morning and we will begin.”

The Black Curtain, a bog even then, was the location of Belzan's cave (image courtesy of GW Wiki)

The boys had no idea what they’d gotten themselves into. Looking back, I wish I had intervened here, but I truly couldn’t predict where this was headed. Belzan had learned how to shield his mind from me. I was nothing more than an observer to the horrors that awaited those boys. 

Belzan pushed the twins—Fisk and Sisk—harder than any of his other apprentices. He gave them impossible missions, deprived them of food and sleep, attacked them at random, and invaded their minds. He pit them against each other to breed competition, anger, and deceit, but the twins worked together to survive all of the challenges. Through the adversity and punishing lessons of their master, the twins grew more reliant and trusting of each other.

Which made the betrayal all the more heartbreaking.

At the end of their training, nearly 5 years later to the day, Belzan brought them to a spell circle he had created in the woods and told them to both step inside. Once both of them were inside, he enchanted the circle.

“Today one of you will die and the other will live forever. The circle is enchanted to trap the air around you inside. The more you breathe, the more air you use. There is approximately twenty minutes of air within the circle, if you breathe normally. After that, you will suffocate. The circle can only be broken with a life sacrifice. If you do not make a choice, you both will die, or one of you can live by killing the other. One of you will die and the other will live forever.”

Belzan turned his back on his apprentices and walked into the woods leaving them alone in the circle slowly suffocating. Five minutes passed; then ten; then there was a rustling in the woods as two figures approached Belzan from the direction of the circle. Before him stood Fisk who was badly injured, limping, and had a gash across his face that would surely scar. Behind Fisk was Sisk, or rather, Sisk’s corpse animated as a zombie minion. Belzan led Fisk to the cave and tended to his wounds. “When you are healed, we will continue.”

A week passed and Fisk was awakened one morning by Belzan. “It’s time.” Fisk followed Belzan without question to a ritual circle deep within the cave that was surrounded by all matter of magical and alchemical agents—clearly preparation for a spell.

“I am a legend in Kryta,” Belzan began. “There are many who want me dead. People fear my name and tell stories of my actions. You, however, are nobody. You may gain notoriety claiming to be my apprentice like all the rest have, but you will ultimately live in my shadow. You will never be as feared or respected as I am.” Fisk listened intently, with no sign of emotion on his face.

“Today begins your legend and my legacy. You may leave here and call yourself my apprentice. You may make a life for yourself in my shadow, or you can make one final sacrifice to live on forever. You will be respected. You will be feared.”

Belzan handed Fisk an impossibly sharp, ornate ritual knife. “You, Fisk, are going to kill me. In doing so my power will flow into you through this ritual. Take my name and my power and start your own legend. As my apprentice you will carry on my legacy.”

Fisk stared at Belzan, still emotionless, and appeared to think for a moment, after which he agreed to the proposal. They began the ritual. Candles flickered and ancient words echoed off the smooth walls of the cave. As the spell came to a crescendo, Fisk plunged the knife into Belzan’s chest and he immediately felt power surging into his body through the knife. A presence appeared in his mind—it was Belzan. The presence grew and Fisk began to grow weak. He felt his mind slipping out of his own body and into the dying body of his master. A searing, fiery pain erupted from his chest as Fisk realized suddenly he was bleeding to death. He choked on blood trying to breathe, stunned by what he saw: He now lay on the ground staring up at his body holding a bloody knife, it’s scarred face smiling cruelly.

“Congratulations Fisk” he heard his body say, speaking in his own voice. “You’ve killed Belzan the Vagabond. The student has become the master and people will cheer you for what you’ve done today. People will know it was Fisk who killed Belzan and took his place. Your name will live on forever and my legacy will continue.” Belzan, now in Fisk’s body, picked up the dying Fisk and carried him to the nearest town—Beetletun. He announced himself upon arriving, holding his now dead body:

“My name is Belzan Fisk. I have killed my master, Belzan the Vagabond, and bring his body as proof. Now I am the master. Remember the name Belzan, for my legend has just begun.”

And that’s it. That’s how he’s lived all these years. He seeks out those who are magically talented and consumes their power, adding it to his own. If you’ve ever met him through the years, you may have noticed that he’s not nearly as cruel now as he was then. Time heals all wounds as they say. 

I will continue to tell the truth of his story and discredit the rumors and lies. All the stories I tell are as they happened, with a bit of embellishment of course. Look forward to more stories of Belzan’s life over the next few months. I plan on jumping around a bit, but the next story I’ll tell will be that of Belzan Arrakk–the current Belzan.

-Fæcce

The Wise Centaur

Written in the voice of Belzan Furu.

I knew the great centaur Ventari once. I shared a campfire with him in the Maguuma Jungle after outrunning and outwitting a group of White Mantle. He spoke of his race as a proud one and he and I debated the human-centaur war. I was a fool back then. Arrogant too. I saw the centaurs as a nuisance to be ignored or tolerated as we Krytans fought our civil war with the White Mantle. “Throw in with us or get out of our way!”

Ventari and Belzan under the Pale Tree

He helped me to see things differently. He helped me to see how foolish the human-centaur fighting was. We had common enemies and we once lived in peace.

I visited him twice more in Maguuma and once at the Pale Tree. We oft debated human and centaur relations and only now do I realize how wise he truly was. Now, as the Elder Dragons are bearing down upon the races–races who have long been rivals. Races who do not see eye to eye. Proud and narcissistic and arrogant alike. How will we survive against these forces of nature if we do not resolve our own interracial quarrels?

I was not there the day Ventari died. Indeed, I didn’t visit the Pale Tree again until it began to sprout its children–the sylvari. Curious creatures. Naive, inexperienced children in a lot of ways, yet they share the wisdom of the aged centaur who preached peace between the races. Very little is known about the sylvari and I have only befriended a couple of them. I have a feeling their insight into Ventari’s teachings and their understanding of the ancient lessons he scribed upon his tablet will be of paramount importance in uniting the races against the Elder Dragons.

As I said, very little is known about this young race of plant-beings. They are intriguing, mysterious, and, well, dangerous–the Nightmare Court especially. This week we will get a glimpse at their world, a peek into their culture, and perhaps gain a bit of an understanding of their motivations.

I for one am eager to see how Ventari’s teachings have grown and blossomed since our last debate. I will be posting an article later this week on Talk Tyria to discuss Belzan’s thoughts about the sylvari. I hope you give it a read.

Vanquishing Beyond Kryta

Kryta has been vanquished! Verata, as I expected, gave me the most trouble due to the sheer quantity of bad guys. I kept with my Thackeray/Gwen/Livia Shining Blade team for the rest of Kryta and they served me well.

All that remains are areas in Maguuma Jungle and Crystal Desert. Twelve in total, but I’m planning on doubling up on a couple of them. Onto the plan.

I’ve been looking over PvX and coming up with some builds for vanquishing with other hero trios. I have also been outfitting my heroes and now I’m out of plat :-( Yes, I know, heroes can share (and that’s exactly what I plan on doing with Major Vigor runes), but I want to outfit them all because, frankly, they deserve it.

I will report back my progress one hero trio at a time and post builds and pics.

:-)

Vanquishing Kryta in Style

Let me start by saying, “If it ain’t broke, don’t fix it.” That being said, let me also say “Variety is the spice of life.” There are hundreds of zones in Guild Wars to vanquish and to undertake a task such as Legendary Vanquisher, one must have a plan. I’ve blogged about vanquishing before and there are many other blogs devoted to the subject (e.g., A Tyrian Odyssey), but I haven’t blogged about it in a while and according to my year in review, that’s what people are reading about.

Now, about variety. Sabway, Discordway, Spiritway, and all of the other team builds ending in -way (see here for all the “great” vetted team builds on PvX wiki) work well. Many of them will allow you to breeze through the majority of areas in hard mode and offer a “let the hero do the work for you” style of play. This is fantastic if you’re going to vanquish the world. In fact, I’ve ctrl+c, spacebar’d my way through gobs of areas while watching reruns of Scrubs and How I Met Your Mother. It works too well and, frankly, makes for boring game play.

I don’t play games to be bored.

So, I decided to do something nice with the remaining areas. I have less than 20 and they’re all in Tyria. I finished the Shiverpeaks over Christmas break, because who could pass up all that snow? What remains are about half-a-dozen areas or so in each of Kryta, Maguuma, and the Crystal Desert. Why not have some fun with it?

I intend to use the same group of 3 heroes for the remainder of Kryta (more on that in a moment). As for the dozen or so zones remaining in Maguuma and the desert collectively, I think I’m going to work my way through my heroes and try new things. I have many of my heroes equipped, but not all of them. I foresee this costing me a small fortune in runes and weapon mods (yes, I know I can recycle to keep the costs down). I’ll post about them as I vanquish with them.

As for Kryta, I have the Shining Blade Dream Team. I am a N/X running my traditional SS PvE build consisting of Spiteful Spirit, Pain Inverter, EV Assassin, EV Sniper, Enfeebling Blood, Weaken Armor, Barbs, & Mark of Pain. I am also decked out in my Shining Blade Uniform.

Left to Right: Belzan, Livia, Gwen, Kieran Thackeray

For my heroes, I tried to cover my bases. Livia has always been my N/Rt, but for this case I specced her as a bomber/prot hybrid (Jagged Bones, Bone Minions, Death Nova, Masochism, Reversal of Fortune, Prot. Spirit, Aegis, & Renew Life).

Gwennie has always been my interrupter, and that hasn’t really changed. I’m essentially running a Keystone Mesmer build with her and have enjoyed running signet heavy builds in the past on my own mesmer (though I haven’t played her since this build became popular). Her exact build is Keystone Sig, Sig of Clumsiness, Unatural Sig, Sig of Disruption, Sig of Distraction, Mantra of Inscriptions, Symbolic Celerity, and Sig of Return. I am a big fan of Symbolic Celerity and love the guilty pleasure that comes from maxing out my Fast Casting and getting the bonus to my Sig of Return.

As for Keiran (hooray for a new hero!!!), I saw no sense in putting a spear in his hand, so he will forever be a P/R. I’m running a modified Motigon build that emphasizes using a shortbow and zealous string to recoup some of the energy loss from the build. His skillbar is as follows: Volley, “Go For The Eyes!”, Song of Restoration, Aria of Resto, Ballad of Resto, Aria of Zeal, Aggressive Refrain, & Signet of Return.

The way I see it, I can’t split up Gwennie and Keiran. They’re married afterall. Livia is a member of the Shining Blade and I’m vanquishing in Kryta. Based on my Shining Blade logic, however, I should prolly switch Gwen out for Hayda and run a Command Hero build. How funny would it be that I’d be running 2 necroes and 2 paragons though?

So that’s that. I’m not sure what order I’ll vanquish in, but I’ll be sure to blog about it. I’ll post my builds and (hopefully) my success stories. I am happy to indulge any hero combination ideas. I plan to take triplets out for some of the zones (i.e., all 3 warriors, all 3 rangers, monks, eles, dervs, and paras). In fact, I think I might make it my initial goal to find a successful team build for each trio of like-professioned heroes (clearly that has been done to death, pun intended, with necroes). To be continued…

Beetletun

So, Beetletun exists in GW2. I’m excited! It’s my hometown! Apparently it is due to some lord named Caudecus who is also responsible for the carnival in Divinity’s Reach. There isn’t much known about Beetletun yet, other than it is much bigger in GW2 than in GW1 and that it is the site of a dungeon in GW2.

Here are some pics and videos from Gamescom about Beetletun. I’m looking forward to visiting Beetletun in GW2. Enjoy.

Beetletun in GW1

Beetletun in GW2

Videos:

Guild Wars 2 – Beetletun

No sound, but you get a good look at the town and surrounding environs.

Guild Wars 2 Live Ranger Demo (Gamescom 2010)

Izzy & Martin talk about Beetletun starting around 10:56 in this video. This is where Caudecus is mentioned.

Belzan in GW2

I’ve been giving it some thought. While I have planned on carrying Belzan over into GW2, there are some things to consider. I haven’t written out his story explaining how he managed to live that long (and don’t want to spoil it here) but indeed the Belzan that I will play and write about in GW2 will be the same Belzan as in GW. Here are some things I’m considering changing:

  • Profession. Most likely I will be making him an Elementalist instead of a Necromancer. As his story has progressed, his mastery over magic has expanded past his strength in necromancy. I’m not sure Ele will be his future profession, however, as there are 6 other professions that have yet to be discussed. He would also fit pretty well into a summoning type profession or one that focuses on creating items or using environmental weapons.
  • I’ve considered making Belzan a Sylvari as a way of making him “reborn,” but I like a lot of the options offered for Humans, especially considering I can make him Krytan and the rumors that his hometown (Beetletun) still stands. So, there is an outside chance I’ll make him Sylvari, but that ship may also have sailed.
  • I’m still toying with his morality. He has always been a solidly gray character and tends to use necromancy to aid others. I haven’t yet written out what happens to him in the 250 years between GW and GW2, so it could vary quite a bit the type of character he is when I write him for GW2. I have a feeling he will be wiser and more jaded, but I haven’t seriously considered why.

That is it for now. I’m recreating him in my head as more lore and more GW2 info is released. I’ll write more as I learn more and as I get further along in my dissertation to be able to devote some time to him.