Tag Archives: rant

Immersion or Drowning?

ANet just posted information about Gaming Outside the Game on their blog. Massively also has a bit to say on the subject. The posts are primarily about the many ways that access to GW2 will be made available through non-game sources, such as on iPad/Pod/Phone and Android apps. There are even some very snazzy pics of the world map on an iPad. I have to say, I have mixed feelings about all of this.

GW2 on the iPad.

ANet is definitely exploring new marketing and gameplay territories here. No other company or game (to my knowledge) has allowed for this much content outside of the actual game. Players frequently use computer programs/applications such as TeamSpeak and Ventrillo to communicate while gaming, but these programs are not embedded within the game being played. ANet is proposing not only improving upon these programs by increasing communication opportunities, but they’re allowing for communications from your phone to people currently playing the game.

Furthermore, there are numerous opportunities for you to be a part of the game while not actually playing the game. Communication is only one. You can scry on your friends as they roam around the map and learn about all of their items and even part of their personal story. You can even ping on their map to get their attention! We’ve even learned that you can access the Auction House outside of the game (though this wasn’t mentioned specifically in this article).

My concern is raised in regards to immersion and addiction. I’ve owned an iPhone for about 2 years now and every time it *dings* an update (e.g., email, Facebook, sports score, etc.) I stop whatever I’m doing, pick it up, and see what’s going on. I feel like one of Pavlov’s dogs being pulled to my phone whenever I hear that sound.

People are already very connected to their smartphones. We take them everywhere and do just about everything with them. They connect us to our friends and just about anything we want from the internet. They are instant gratification machines.

By comparison, video game addiction is a very real thing. While it may have been passed over for inclusion in the DSM-V, it has many of the symptoms of other addictions (e.g., gambling and alcoholism) and stimulates the same areas of the brain. People play for hours and hours at a time, forego non-internet based social interactions, and constantly think about the game. Even casual players, such as myself, feel this pull.

The addition of apps and other programs that allow for people to be connected to the GW2 outside of the game represents a leap ahead in the current MMO world. Players will be able to do with GW2 something they cannot (yet) do in other MMOs: ALWAYS BE CONNECTED. In and of itself, that is kind of cool. You will always know when your friends are playing. You can organize groups and events efficiently. You can keep track of who has the best equipment and who has killed the most rats. You can monitor your auctions and plan out what you’re going to do when you get back into game. It will very much broaden the causal player’s gaming experience.


In Game conversation from a smartphone

The danger, of course, is the other extreme. Games are meant to be cool and fun. That’s what keeps us buying them. MMOs add a social component to that and amps up the ol’ who has the highest score in the arcade mentality because you are actively competing with others in real time. There are a lot of reasons to keep playing a game you enjoy–especially a game you’re enjoying with friends. And when you can’t play, you can check up on things on your phone. At anytime, you are either playing or checking your phone. Facebook is already an example of this. We are plugged in all the time.

I am greatly looking forward to the opportunities provided by ANet through apps and programs that allow me to monitor my game status while I’m not actually playing. I’m sure a lot of people are. It is innovative, versatile, and (currently) free. Just don’t be surprised when you find yourself turning the game off and going directly to your phone or iPad to see what your friends are up to.

Role-Playing in GW2

There has been a lot of discussion on GW2 Guru lately about role-playing (RP) in GW2. The July 19 episode (episode 6) of the Relics of Orr podcast talks about this a bit as well. I’ve always been a fan of RP and have played D&D and GURPS for years with friends. I joined an RP guild back in the day (Forever Knights) that afforded me plenty of opportunities to not only RP in game, but write character stories on forums. It really was the start of Chronicles of the Eremite.

The discussion on the forums is based around whether or not there will be an RP server for people to join. I kind of like this idea, but it has its flaws, including trolls and people coming in and griefing people who are in character. Additionally, everyone has their own RP system and set of rules. Some groups have “no evil characters” while some have “no fighting other characters without permission,” etc. Additionally, text-based RPing has different components. Some use (()) do identify in character text, others use <<>> or :: ::.

GW1 wasn’t really set up for RPing. This is discussed in the aforementioned podcast. PvE was kind of seen as a practice area for PvP and ANet eventually realized how much of a player base there was for PvE. In my opinion, this is why the personal stories are being emphasized in GW2. It is my hope, and the hope of several other GW players, that GW2 will be more RP friendly. There is a lot of speculation about if and how they will achieve an RP friendly game. I think allowing players to have different characters in different guilds is a good start. For me, I think at least one of my characters will be involved in an RP guild. I would love the opportunity to freely RP with people in cities and during dynamic events. It would be fun :)

Busy

Ok, it has officially been a month between posts. Little has been done by way of Guild Wars this month as I have been working on my research paper and finishing up this semester. These are nearly complete, so hopefully I’ll be able to unwind a bit and play on GW some more. Continue reading

Auction Rant (you’ve been warned)

I use the auction service through Guild Wars Guru and I’ve had some issues with it lately. Some of them are from the service itself (which is much improved from what it was this time last year!) but most of them are from the people who bid. Continue reading